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Game rules

How the Lesser Poland GeoGuessr Championship is played: stages, Duels matches, round settings, regions and Fair Play.

Game rules

Key game settings for the four stages of the Championship.

The full regulations contain detailed rules on qualification, tie-breaking, technical requirements and organisational and legal provisions. Please read them before entering.

School stage

Up to 3 players go to the regional stage

Organised by the school — optional.

Organised by the school and optional. The settings are only a suggestion — each school sends at most three players to its region.

Regional stage

A balanced world map prepared by the Organiser

Live Challenge — No Moving

The top 3 players; 4th place goes to the WildCard stage

Each region plays a Live Challenge on a map prepared by the Organiser. The top 3 go to the final, and 4th place plays in the WildCard.

WildCard stage

Duels — 6000 HP, +0.5 multiplier for a better round

Up to 20 rounds in the quarter-finals and the final

60 seconds per round (15 s after a location is locked in)

1 player goes to the final

Five 4th-place players from the regions and three from the Host’s Wild Card play for one ticket to the final. The winner advances, and the modes change every game.

8-player bracket: quarter-finals BO1, semi-finals BO1, final BO3.

Format: alternating moving and no moving; the deciding game is played NMPZ.

Final stage

Live Challenge (Round of 16), then Duels — 6000 HP, +0.5 multiplier

10 in the Round of 16 (Live), up to 20 in Duels

60 seconds per round (in Duels 15 s after a location is locked in)

16-player bracket: Round of 16 Live Challenge, quarter-finals and semi-finals BO3, third-place match and final BO5.

Format: alternating moving and no moving; the deciding game is played NMPZ.

Players may bring their own peripherals (keyboard, mouse, headphones).

Sixteen players: the Round of 16 is a group Live Challenge, then Duels in a bracket. The modes change every game, the deciding game is NMPZ and you may bring your own equipment.

of health at the start of each game

to your personal multiplier for a better round

per round, and after a location is locked in

round limit: Round of 16 (Live) and quarter-finals to final (Duels)

modes alternate in consecutive games

in the deciding game of a series

Regions

The regional stage is played in five regions of the Lesser Poland Voivodeship. Hover over a county or a region in the legend.

All Participants must follow the highest ethical standards and the rules of Fair Play throughout the competition. During any tournament round it is strictly forbidden to use external academic or technological aids, including:

Search engines, algorithms and AI-based tools

Digital maps, electronic atlases and geolocation services (in particular Google Maps, Google Street View, OpenStreetMap and similar)

Additional apps, scripts or browser extensions that automate or assist in identifying details of the surroundings, signs, flora or fauna

Any revealed, documented or justified attempt to get outside help, use forbidden software (cheating), falsify results or otherwise behave unsportingly will be treated as a serious breach of these Regulations and will result in the Participant’s immediate and unconditional disqualification from the whole tournament. Decisions on this are made by the Organising Committee and are final.

You record your whole screen and a camera facing your face, with sound — from just before the start until the end of the game.

Selected players send their recording within 24 hours of the end of the game.

The Organiser has 5 days to check the recording and talk to the participant.

You keep the recording until the official announcement of the stage results.

The materials are deleted no later than 14 days after the end of the competition.

A game format in which participants compete in real time, trying to pinpoint the random location they are in as accurately and as quickly as possible. The final ranking is based on the highest number of points.

Everyone plays the same locations at once. Round points depend on accuracy, and in a tie the shorter total playing time wins.

A 1-on-1 game mode in which players start with an equal number of points, and every guess further from the correct location makes them lose some. The winner is the player whose opponent loses all their points, or who finishes round 10 with more points than the opponent.

A one-on-one duel. Both start with 6000 HP, and the worse guess loses health. The one who survives, or has more HP, wins.

a format in which the match goes on until one side wins two games. At most three games are played, and winning twice secures victory in the whole match

A match to two game wins. At most three games are played, and the first player with two wins takes the whole match.

a format in which the match goes on until one side wins three games. At most five games are played, and winning three times secures victory in the whole match

A match to three game wins. At most five games are played, and the first player with three wins takes the match.

The player can explore freely — “walk” around the map by clicking the arrows on the road, and look around (pan) and zoom in freely.

Full freedom: walk along roads, turn the camera and zoom in. The most clues, but you have to watch the clock.

A restriction that only lets the player look around and zoom in at one starting spherical point. Moving is blocked

You stay in one spot. You can turn the camera and zoom in, but you cannot take a single step — sharp eyes matter.

NMPZ (No move, no pan, no zoom)

The hardest and most restrictive variant. The name stands for no moving, no panning and no zooming. The player analyses a still, zoomed image exactly as it loaded, with no way to change the camera angle or focal length.

The hardest variant: no moving, no turning and no zooming. You see only one still frame and that is all.

Every participant must record their whole screen and a camera facing their face, with sound, from just before the game starts until it ends. After the game, selected players will be asked to send their recordings within 24 hours to verify fair play. The Organiser has 5 days to confirm that the player played on their own, based on the recordings and a conversation with the participant. Every player must keep the recordings until the official announcement of the stage results. Only the organisers have access to the verification materials. All verification materials will be permanently deleted within 14 days of the end of the competition.